Spyro dragon egg game
There are two egg thieves in High Caves , here is how to get the first egg. To reach this thief you need to make your way through the map until you rescue a dragon called Ajax.
When you are over there follow the area around to the right and up the small slope. The thief will be waiting on the other side of a circular pool. Then use Spyro's flame breath when you are near the thief. It is possible to charge this thief but it's a lot of hassle and is likely to result in unnecessary deaths. Use the supercharge ramp and charge directly to your right at the bottom of the ramp.
Then there will be a bridge , quickly jump off of that and aim to your right again. In Wizards Peak, you can collect the final 2 eggs from the thieves. This is how to get the first egg. From here you will have a supercharge ramp , this is where you need to accept you may die a few times.
Use the first supercharge ramp and whilst still charging, veer left down the next supercharge ramp. Continuing the supercharge, charge up the opposite supercharge ramp and just as you feel you are about to hit the wall, jump!
At the highest point of this leap , click the glide button and you will make it to the platform. However, if you carefully walk around the edge you will find that the back wall is fake and there is a very narrow ledge behind there.
As soon as the thief comes into view you can simply use your flame breath to get it. No charging required. In Wizards Peak follow the map around until you have to climb up a few large steps. You can then use Spyro's flame breath to toast the thief when you're near the other side. That is it, if you've followed this guide you will have all the eggs with hopefully minimal stress.
Marie has been gaming since she was 4. Ever since her first Spyro game she has been hooked on platformers, RPG's, adventure games, and even retro gaming! Stone Hill - Artisan World. Share Share Tweet Email. Spyro's nicely crafted audio is laid-back and easy on the ears. The music has a catchy, mellow jazz-rock swing to it. The crystal-dear effects feature cool details like the swoosh when he breathes fire. There's also good detail in the character vocals during the animated cinemas, as each saved dragon has a unique voice.
As you might suspect, Spyro's challenge level is tuned for all ages. Most jewels are out in plain sight, "gnuking" Gnorcs is fairly straightforward, 'y and level bosses are a breeze. Usually a few hard-to-find jewels or a particularly tough jump are all that threaten to stump you.
Hardcore gamers will likely bust through the early levels, but with this game, the superb fantasy land beckons you to explore every bit of it. Although one could argue that Spyro looks a bit too cute for his own good, this excellently crafted game is a winner. Spyro's special. Impressive graphics and animation make the cutesy Spyro come alive, and the environment looks and feels huge. The controls are excellently tuned to the visuals. A topnotch interface lets you track your jewel collection and dragon-saving for each level.
This game really makes the Dual Shock controller shine. Nice attention to audio details and the catchy, mellow music match up with the gameplay quite nicely. Plenty of fun for days as long as you enjoy exploration as well as platform gaming and can hang with Spyro's cuteness. Just moving Spyro around kicks. Judging from the version on display at E3, Spyro could raise the bar for PlayStation graphics. The 3D visuals were silky and seamless. Spyro himself was a visual treat as well, composed of smooth-edged polygons to create a lifelike look.
Spyro isn't visual smoke: He has several gameplay techniques that could challenge the most seasoned gamer, including the ability to run, fly, roll, and even breathe fire. Find out this fall. Spyro raises the bar for 3D mascot-type adventures on the PlayStation. It has slick, fast graphics, with barely any seams, warped textures or other common glitches.
The camera is the best I've seen in this type of game. Control is spot-on. The music and voice acting are first-rate--no surprise, considering the talent behind both. Even the title character is a likable little guy. As in Gex, Croc and their ilk, Spyro has you collecting stuff: gems, eggs, etc. It's fun, sure, and gathering everything on every level opens a cool bonus stage, but it's also a gameplay concept that's getting stale. The addition of individual objectives, as in Gex, would have been welcome.
And nearly all the Bosses are small, easy and decidedly unBoss-like. Still, Spyro has its unique qualities. The enemies--all well-animated--demand varied attack strategies depending on their size. You'll play five flying stages that would nearly make a cool game on their own. In fact, the 35 levels are all well-designed and encourage exploration. You'll see lots of distant areas that make you mumble, "Hmm Spyro is easily the best-looking, smoothest-moving 3D platformer on the PlayStation to date.
It's a little bit on the simple side aside from the very cool flying bonus stages, all you basically do is run around and collect stuff , but it's got just enough to it that it'll keep even hardened platform veterans hooked until the end. The graphics are gorgeous, the music is solid and most importantly, the game is fun. Definitely check it out. Spyro combines the two most-important aspects of any good game: graphics and gameplay.
Be aware-Spyro can be difficult, but it still feels a little on the childish side at times. I only wish the control was a bit more friendly in high-risk areas. Very few games totally immerse you into the game as Spyro does. The lands you explore and the enemies you encounter all seem to fit well within the universe the game creates. The graphics are among the finest seen on the PlayStation and the play controls are perfectly tuned.
The only shortcoming of Spyro is the lack of diversity in his objectives which makes for repetitive play.
Still, nothing comes close to Spyro in this genre. From crocs to geckos to bandicoots, the PlayStation's library is populated with more goofball characters than poor PaRappa has fleas. Still, we at EGM--the professional vid-game journalists that we are--triple-ought dare you to find a cuter, more immediately likable character than Spyro the Dragon. We don't know if it's his kitten-like animation or the kid-at-summer-camp exuberance of his personality, but this purple little char-broiling mascot-in-waiting's got charisma coming out his ass.
Oh, and his game's pretty cool, too. Spyro the Dragon is another 3D platformer that, like Gex: Enter the Gecko and Banjo-Kazooie , emphasizes exploration and requires you to collect stuff. Lots of stuff. In fact, the plus levels pack thousands of gem-shaped treasure pieces that you'll ultimately have to track down and nab if you plan on perfecting the game. Then there are the 80 dragon statues scattered across the stages. As the game's story goes, the diabolical Gnasty Gnorc cast a spell on Spyro's realm, turning all its dragon inhabitants into instant sculptures.
Young Spyro, playing in a cave at the time, dodged the spell's effects, and now he must find and reanimate his elder reptilian brethren. Besides those goals, Spyro will also collect dragon eggs, keys and other items to access new other items to access new areas and bonus levels, such as special obstacle-course flying stages. In a layout that's seemingly become the norm for these types of games, Spyro is divided into several massive overworlds--six of them--which in turn lead to the individual stages.
Included in this mix are the Boss stages for each world, as well as the bonus levels. Spyro's flight abilities are dependent on the current stage in some he can glide indefinitely, in others his little wings'll only take him so far. But in every level Spyro can breathe fire, headbutt baddies and roll sideways to dodge attacks. Hidden levels? Sounds like standard 3D adventure-game stuff, right? Well, what Spyro lacks in originality, it more than makes up for in presentation and production values.
Spyro may only be the second PlayStation game from developer Insomniac the same bunch that created the acclaimed first-person shooter Disruptor , but it packs all the perks of a third-generation, state-of-the-art PlayStation title.
The lush environments don't suffer from seams, pop-up or other commonplace PlayStation glitches. And there's not a bitmap to be found anywhere in the game even the skies are completely polygonal. But crisp visuals ain't the only thing separating Spyro from the me-too 3D crowd. Insomniac has taken special care to imbue the game with personality, making the enemies more than just troublemaking window dressing.
Collect 30 of these beasties and you'll be able to learn a brand new magic spell which will turn you into an egg. All off-topic comments will be deleted. Please do not use the comments system for conversations, instead use the provided forums for the game. Please login or register a forum account to post a comment. All rights reserved. Activision Blizzard has no association with and takes no responsibility for the community fan sites to which this site is linked or the content thereon.
Site Forum. Yes, every game! Spyro: Shadow Legacy Dragon Eggs. I had egg 28 despawn on me while I was stuck in a wall The same glitch got me stuck in the same spot multiple times already, and its only my 2nd day playing the game. Is there any way to recover the egg? I'm a little disaponted that there isn't much bonuses for getting all of the eggs in this game.
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